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캐릭터를 찾을 수 없습니다.
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All
Townsfolk
Outsider
Minion
Demon
Traveller
Fabled
Loric
All scripts
Trouble Brewing
Bad Moon Rising
Sects & Violets
Experimental
Townsfolk
71
Chambermaid
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Jinx
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Jinx
Princess
On your 1st day, if you nominated & executed a player, the Demon doesn't kill tonight.
Jinx
Professor
Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
Exorcist
Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
Jinx
Soldier
You are safe from the Demon.
Jinx
Courtier
Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
Jinx
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Engineer
Once per game, at night, choose which Minions or which Demon is in play.
Jinx
Knight
You start knowing 2 players that are not the Demon.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Acrobat
Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Jinx
Flowergirl
Each night*, you learn if a Demon voted today.
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Farmer
When you die at night, an alive good player becomes a Farmer.
Jinx
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
High Priestess
Each night, learn which player the Storyteller believes you should talk to most.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Magician
The Demon thinks you are a Minion. Minions think you are a Demon.
Jinx
Village Idiot
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Jinx
Atheist
The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]
Jinx
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Banshee
If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Jinx
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Cult Leader
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
Jinx
Huntsman
Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
Jinx
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Choirboy
If the Demon kills the King, you learn which player is the Demon. [+the King]
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Washerwoman
You start knowing that 1 of 2 players is a particular Townsfolk.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Jinx
Investigator
You start knowing that 1 of 2 players is a particular Minion.
Jinx
Mathematician
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Jinx
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Jinx
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Jinx
Steward
You start knowing 1 good player.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Jinx
Alsaahir
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Jinx
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Poppy Grower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Jinx
Fool
The 1st time you die, you don't.
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Jinx
Alchemist
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Jinx
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Jinx
Oracle
Each night*, you learn how many dead players are evil.
King
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Jinx
Chef
You start knowing how many pairs of evil players there are.
Minstrel
When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
Jinx
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Undertaker
Each night*, you learn which character died by execution today.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Preacher
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Jinx
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Tea Lady
If both your alive neighbors are good, they can't die.
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Jinx
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Jinx
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Orthodontist
게임당 1번, 밤에, 아이콘에 입이 그려진 캐릭터 1명을 선택합니다: 그의 능력을 얻을 수 있습니다. (입이 그려진 기준은 이야기꾼이 정합니다.)
Pacifist
Executed good players might not die.
Town Crier
Each night*, you learn if a Minion nominated today.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
Jinx
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Bounty Hunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Jinx
Sage
If the Demon kills you, you learn that it is 1 of 2 players.
Jinx
Pumpkin
"무서운" 플레이어는 처형당해도 사망하지 않거나 악마로부터 안전할 수도 있습니다.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Outsider
23
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Jinx
Golem
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Zealot
If there are 5 or more players alive, you must vote for every nomination.
Jinx
Moonchild
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Hermit
You have all Outsider abilities. [-0 or -1 Outsider]
Tinker
You might die at any time.
Hatter
If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Jinx
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Jinx
Snitch
Each Minion gets 3 bluffs.
Heretic
Whoever wins, loses & whoever loses, wins, even if you are dead.
Jinx
Mutant
If you are “mad” about being an Outsider, you might be executed.
Sweetheart
When you die, 1 player is drunk from now on.
Saint
If you die by execution, your team loses.
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Jinx
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Plague Doctor
When you die, the Storyteller gains a Minion ability.
Jinx
Ogre
On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
Jinx
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Jinx
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Jinx
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Jinx
Butler
Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Jinx
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Minion
27
Organ Grinder
All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
Jinx
Goblin
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Jinx
Fearmonger
Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
Jinx
Boffin
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Jinx
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Jinx
Baron
There are extra Outsiders in play. [+2 Outsiders]
Jinx
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Jinx
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Pit-Hag
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Jinx
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Wizard
Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
Mezepheles
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Widow
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Jinx
Evil Twin
You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
Jinx
Psychopath
Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
Jinx
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Jinx
Summoner
You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Jinx
Wraith
You may choose to open your eyes at night. You wake when other evil players do.
Jinx
Devil's Advocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Xaan
On night X, all Townsfolk are poisoned until dusk. [X Outsiders]
Vizier
All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
Jinx
Mastermind
If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Jinx
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Jinx
Scarlet Woman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Jinx
Boomdandy
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Jinx
Harpy
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Demon
19
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Jinx
Legion
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Jinx
No Dashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Leviathan
If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins.
Jinx
Lil' Monsta
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Jinx
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Jinx
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Jinx
Shabaloth
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Al-Hadikhia
Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
Jinx
Yaggababble
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Jinx
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Zombuul
Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.
Jinx
Kazali
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Jinx
Lord of Typhon
Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]
Jinx
Fang Gu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Jinx
Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Riot
On day 3, Minions become Riot & nominees die but nominate an alive player immediately. This must happen.
Jinx
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Jinx
Traveller
18
Matron
Each day, you may choose up to 3 sets of 2 players to swap seats. Players may not leave their seats to talk in private.
Gangster
Once per day, you may choose to kill an alive neighbor, if your other alive neighbor agrees.
Beggar
You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober & healthy.
Bureaucrat
Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow.
Cacklejack
Each day, choose a player: a different player changes character tonight.
Gnome
All players start knowing a player of your alignment. You may choose to kill anyone who nominates them.
Thief
Each night, choose a player (not yourself): their vote counts negatively tomorrow.
Harlot
Each night*, choose a living player: if they agree, you learn their character, but you both might die.
Barista
Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which.
Voudon
Only you & the dead can vote. They don't need a vote token to do so. A 50% majority isn't required.
Bone Collector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Apprentice
On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
Deviant
If you were funny today, you cannot die by exile.
Bishop
Only the Storyteller can nominate. At least 1 opposing player must be nominated each day.
Gunslinger
Each day, after the 1st vote has been tallied, you may choose a player that voted: they die.
Judge
Once per game, if another player nominated, you may choose to force the current execution to pass or fail.
Butcher
Each day, after the 1st execution, you may nominate again.
Scapegoat
If a player of your alignment is executed, you might be executed instead.
Fabled
14
Duchess
Each day, 3 players may choose to visit you. At night*, each visitor learns how many visitors are evil, but 1 gets false info.
Deus ex Fiasco
At least once per game, the Storyteller will make a mistake, correct it, and publicly admit to it.
Fiddler
Once per game, the Demon secretly chooses an opposing player: all players choose which of these 2 players win.
Ferryman
On the final day, all dead players regain their vote token.
Sentinel
There might be 1 extra or 1 fewer Outsider in play.
Buddhist
For the first 2 minutes of each day, veteran players may not talk.
Spirit of Ivory
There can't be more than 1 extra evil player.
Fibbin
Once per game, 1 good player might get incorrect information.
Toymaker
The Demon may choose not to attack & must do this at least once per game. Evil players get normal starting info.
Hell's Librarian
Something bad might happen to whoever talks when the Storyteller has asked for silence.
Djinn
Use the Djinn's special rule. All players know what it is.
Angel
Something bad might happen to whoever is most responsible for the death of a new player.
Doomsayer
If 4 or more players live, each living player may publicly choose (once per game) that a player of their own alignment dies.
Revolutionary
2 neighboring players are known to be the same alignment. Once per game, 1 of them registers falsely.
Loric
11
Tor
Players don't know their character or alignment. They learn them when they die.
Pope
There are duplicate good characters in play. They might also be bluffs.
Knaves
There are 2 Storytellers: one lies & one tells the truth. Once per game, at dusk, they might switch.
Bootlegger
This script has homebrew characters or rules.
Ventriloquist
If a player is mad as a fresh character during their nomination, they might not die if executed today.
God of Ug
One Ug hat. When wear Ug hat, must speak one sound at a time but vote twice. If fail, pass Ug hat.
Gardener
The Storyteller assigns all players' characters.
Zenomancer
One or more players each have a goal. When achieved, that player learns a piece of true info.
Big Wig
Each nominee chooses a player: until voting, only they may speak & they are mad the nominee is good or they might die.
Storm Catcher
Name a good character. If in play, they can only die by execution, but evil players learn which player it is.
Hindu
The first 4 players to die are immediately reincarnated as Travellers of the same alignment.
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