Grandmother
Townsfolk
Take a jacket if you go outside, dearie. And your thermos. And your scarf. I have a weak heart, you know. Whatever would I do if you caught cold...or worse?
Ability
You start knowing a good player & their character. If the Demon kills them, you die too.
Details
"You start knowing a good player & their character. If the Demon kills them, you die too."
The Grandmother knows who their grandchild is, but if they are killed by the Demon, the Grandmother dies too.
During the first night, the Grandmother learns their Grandchild—a good player who is a Townsfolk or Outsider. The Grandchild does not learn that they have a Grandmother.
If the Demon kills the Grandchild, the Grandmother dies too. If the Grandchild dies by any other means—such as execution, or another type of death at night—the Grandmother does not also die.
How to Run
- When preparing the first night, choose a Grandchild by marking any good character with the GRANDCHILD reminder.
- During the first night, wake the Grandmother and show them the character token marked GRANDCHILD, then point at the Grandchild player, then put the Grandmother to sleep.
- If the Demon kills the Grandchild, the Grandmother dies - mark them with the DEAD reminder.
Jinxes
- Leviathan : If the Leviathan is in play and the Grandchild dies by execution, evil wins.
- Riot : If Riot is in play and the Grandchild dies by execution, evil wins.
Reminders
- Grandchild
- Dead
Pukka Night Flowchart
Savant Proposition Generator