Innkeeper
Townsfolk
Come inside, fair traveller, and rest your weary bones. Drink and be merry, for the legions of the Dark One shall not harass thee tonight.
Ability
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Details
"Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk."
The Innkeeper protects people from death at night, but somebody gets drunk in the process.
The Innkeeper, like the Monk, makes players safe from being killed by the Demon. They are also safe from death caused by Outsiders, Minions, Townsfolk, and Travellers.
The Innkeeper only protects players at night, not the day.
One of the two players that the Innkeeper chooses becomes drunk for tonight and the next day. This player may be good or evil, but will almost always be good, depending how your game is going. An Innkeeper that chooses themself might become drunk, which means they have no ability and may die tonight—and the other player they chose to protect isn’t safe either.
How to Run
- Each night except the first, wake the Innkeeper. They point at any two players. Put the Innkeeper to sleep. Mark the two chosen players with SAFE reminders. One of the chosen players becomes drunk—mark them with the DRUNK reminder. The players marked SAFE cannot die tonight.
- At dawn, remove the SAFE reminders.
- At dusk, remove the DRUNK reminder.
Jinxes
- Leviathan : If the Leviathan nominates and executes an Innkeeper-protected player, good wins.
- Riot : If Riot nominates and executes an Innkeeper-protected player, good wins.
Reminders
- Safe
- Safe
- Drunk
Pukka Night Flowchart
Savant Proposition Generator