Courtier
Courtier
Townsfolk
I am more afraid of an army of one hundred sheep led by a lion than an army of one hundred lions led by a sheep.
First Night 35
Other Nights 18
First Night Reminder The Courtier might choose a character. :reminder: :reminder:
Other Night Reminder The Courtier might choose a character. :reminder: :reminder:
Ability
Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
Details
"Once per game, at night, choose a character: they are drunk for 3 nights & 3 days." The Courtier gets a character drunk, without knowing which player it is. Once per game, the Courtier chooses a character to be drunk for three nights and three days, starting immediately. The Courtier does not learn if they were successful or not, so they might choose a character that is not in play. The Courtier chooses a character, not a player. The Courtier player may need to be reminded of this. Evil players bluffing as the Courtier may also need to be reminded. If the drunk or poisoned Courtier chooses a character, that character is not drunk, even if the Courtier later becomes sober and healthy. If the Courtier made a character drunk, but the Courtier becomes drunk or poisoned, the player they made drunk becomes sober again. If the Courtier becomes sober and healthy again before the three nights and three days have ended, that player becomes drunk yet again.
How to Run
  1. Each night, wake the Courtier. They either shake their head no or point at any character icon on their character sheet. Put the Courtier to sleep.
  2. If the Courtier chose a character icon and that character is in play, the player of the chosen character becomes drunk for three nights and three days. Tonight, mark them with the Courtier’s DRUNK 1 reminder. The next night, replace the DRUNK 1 reminder with the DRUNK 2 reminder. The next night, replace the DRUNK 2 reminder with the DRUNK 3 reminder. At dusk on the next night, remove the DRUNK 3 reminder, and the Courtier loses their ability—mark them with the NO ABILITY reminder and remove their night token from the night sheet.
  3. After the Courtier chooses a character to make drunk, do not wake the Courtier for the rest of the game.
Additional Notes
  • In other editions, there can be multiple copies of the same character in play. The Courtier only makes one of them drunk.
Jinxes
  • Vizier : If the Vizier loses their ability, they learn this, and cannot die during the day.
  • Summoner : If the living Summoner has no ability, the Storyteller has the Summoner ability.
Reminders
  • Drunk 3
  • Drunk 2
  • Drunk 1
  • No Ability