Tinker
Outsider
I think I see the problem. Luckily, I have an idea! This catapult will shoot twice as far with just a minor adjustment...
Ability
You might die at any time.
Details
"You might die at any time."
The Tinker can die at any time, for no reason.
The Storyteller may kill the Tinker at any time.
The Tinker cannot die from their ability while protected from death, as normal.
How to Run
- At any time, you may decide that the Tinker dies. If this is during the day, immediately declare that the Tinker has died. If this is during the night, mark the Tinker with the DEAD reminder and wait until dawn to declare which players died during the night. (Do not say how.)
Additional Notes
- While you may kill the Tinker out of the blue during the day, it is most interesting if the Tinker dies at night, because the players will be wondering whether the Tinker died due to their ability or for some other reason.
- You can choose to never kill the Tinker. This makes the Tinker look really suspicious.
- We recommend that you never kill the Tinker when it would end the game. Players should win or lose by their own efforts, not Storyteller fiat.
Reminders
- Dead
Pukka Night Flowchart
Savant Proposition Generator