Tea Lady
Tea Lady
Townsfolk
If you are cold, tea will warm you. If you are too heated, tea will cool you. If you are depressed, tea will cheer you. If you are excited, tea will calm you.
First Night
Other Nights
Ability
If both your alive neighbors are good, they can't die.
Details
"If both your alive neighbors are good, they can't die." The Tea Lady protects her neighbours from death... as long as they are good. If both alive neighbours of the Tea Lady are currently good, those neighbours cannot die. The Demon cannot kill them, nor the Godfather, nor the Gossip. If they are executed, they do not die. The only exception is the Assassin, who can kill someone protected from death. The Tea Lady’s alive neighbours are the two alive players closest to the Tea Lady—one clockwise and one counterclockwise. Skip past any dead neighbours. However, if either alive neighbours is evil, or both are, then the Tea Lady does not protect her alive neighbours . If an evil player dies and the Tea Lady is now neighbouring two good players, then neither can die.
How to Run
  1. If both alive neighbours of the Tea Lady are good, mark those neighbours’ character tokens with the Tea Lady’s CANNOT DIE reminders. If either alive neighbour of the Tea Lady is evil, remove these reminders. Update these reminders immediately based on this condition throughout the entire game (such as if a player’s alignment changes).
  2. If a player marked CANNOT DIE would die, they remain alive. If a player marked CANNOT DIE is executed, declare that the marked player is executed but remains alive. (Do not say why.)
Reminders
  • Cannot Die
  • Cannot Die