Fool
Fool
Townsfolk
...and the King said 'What?! I've never even owned a pair of rubber pantaloons, let alone a custard cannon!' Ho-ho! Jolly day!
First Night
Other Nights
Ability
The 1st time you die, you don't.
Details
"The 1st time you die, you don't." The Fool escapes death... once. The first time the Fool dies for any reason, the Fool remains alive. They don’t learn that their ability saved their life. If another character’s ability protects the Fool from death, the Fool does not use their ability. Only the time that the Fool would actually for realsy bona fide be dead does the Fool’s ability trigger.
How to Run
  1. If the Fool would die, they remain alive. (But they die if they are drunk or poisoned.) If the Fool was executed, declare that the player was executed but remains alive. (Do not say why.)
  2. Either way, the Fool loses their ability—mark them with the NO ABILITY reminder.
Reminders
  • No Ability