Poisoner
Poisoner
Minion
Add compound Alpha to compound Beta... NOT TOO MUCH!
First Night 33
Other Nights 17
First Night Reminder The Poisoner chooses a player. :reminder:
Other Night Reminder The Poisoner chooses a player. :reminder:
Ability
Each night, choose a player: they are poisoned tonight and tomorrow day.
Details
"Each night, choose a player: they are poisoned tonight and tomorrow day." The Poisoner secretly disrupts character abilities. Each night, the Poisoner chooses someone to poison for that night and the entire next day. A poisoned player has no ability, but the Storyteller pretends they do. They do not affect the game in any real way. However, to keep up the illusion that the poisoned player is not poisoned, the Storyteller wakes them at the appropriate time and goes through the motions as if they were not poisoned. If their ability gives them information, the Storyteller may give them false information. If a poisoned player uses a "once per game" ability while poisoned, they cannot use their ability again.
How to Run
  1. Each night, wake the Poisoner. They point at any player. The chosen player becomes poisoned—put the POISONED reminder token by the chosen player's character token. Put the Poisoner to sleep. (This poisoned player wakes and acts normally. They have no ability, but they think they do. If their ability would give them information, you can give false information to them if you wish. See “Drunkenness and Poisoning” in the rulebook.)
  2. Each dusk, the poisoned player becomes healthy—remove their POISONED reminder.
Reminders
  • Poisoned