Imp
Demon
We must keep our wits sharp and our sword sharper. Evil walks among us, and will stop at nothing to destroy us good, simple folk, bringing our fine town to ruin. Trust no-one. But, if you must trust someone, trust me.
Ability
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Details
"Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp."
The Imp kills a player each night, and can make copies of itself... for a terrible price.
On each night except the first, the Imp chooses a player to kill. Because most characters act after the Demon, that player will probably not get to use their ability tonight.
The Imp, because they're a Demon, knows which players are their Minions, and knows three not-in-play good characters that they can safely bluff as.
If the Imp dies, the game ends and good wins. However, if the Imp kills themself at night, they die and an alive Minion becomes an Imp. This new Imp does not act that same night, but is now the Imp in every other way—they kill each night, and lose if they die.
How to Run
- Each night except the first, wake the Imp. The Imp points at any player. Put the Imp to sleep. The chosen player dies—put the Imp's DEAD reminder by the chosen player's character token in the Grimoire and put a shroud on it.
- If the Imp killed themself at night, choose an alive Minion and replace their character token with a spare Imp token, changing their character to the Imp. Wake the new Imp, show them the YOU ARE info token, then show them the Imp token. Put the new Imp to sleep.
- At dawn, declare which player died at night. (Do not say how they died.)
- If the Imp attacks a dead player at night, let them do so. Whenever a character's ability says "choose a player," that means that any player—alive or dead—can be chosen. The Imp may be planning on bluffing as the Soldier, and this kind of thing helps their bluff look stronger.
Reminders
- Dead
Savant Proposition Generator