Widow
Minion
More wine? Château d’Ergot ’07 is a very special vintage. My yes, very special indeed.
Ability
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Details
"On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play."
The Widow sees the Grimoire and poisons a character of their choice.
The Widow acts on their first night only, poisoning one player.
The player that the Widow poisons is poisoned until the Widow dies.
On the same night that the Widow acts, one good player learns that the Widow is in play, but not which player is the Widow, and not which player is poisoned.
How to Run
- While preparing the first night, mark a good player with the KNOW reminder.
- On the first night, wake the Widow and show them the Grimoire for as long as they need. The Widow points to a character token in the Grimoire. Mark them with a POISONED reminder. They are poisoned. Put the Widow to sleep.
- Wake the player marked KNOW. Show them the Widow character token. Put that good player to sleep.
Jinxes
- Damsel : If the Widow is (or has been) in play, the Damsel is poisoned.
- Poppy Grower : If the Poppy Grower has their ability, the Widow does not see the Grimoire.
- Alchemist : An Alchemist-Widow has no Widow ability & a Widow is in play. After each execution, a living Alchemist-Widow may publicly guess a living player as the Widow. If correct, the Demon must choose the Widow tonight.
- Magician : When the Widow sees the Grimoire, the Demon and Magician's character tokens are removed.
- Heretic : Only 1 jinxed character can be in play.
Reminders
- Poisoned
- Know
Pukka Night Flowchart
Savant Proposition Generator