Pit-Hag
Minion
Round about the cauldron go; In the poison'd entrails throw; Toad, that under cold stone; Days and nights has thirty-one; Sweated venom sleeping got; Boil thou first in the charmed pot.
Ability
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Details
"Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary."
The Pit-Hag changes players into different characters.
Each night, the Pit-Hag chooses a player and a character to turn that player into.
They can’t create duplicate characters. If the character is already in play, nothing happens.
How to Run
- Each night except the first, wake the Pit-Hag. They point at any player and any character icon on their character sheet. Put the Pit-Hag to sleep.
- If the chosen character is in play, nothing happens.
- If the chosen character is not in play, wake the chosen player. Show them the YOU ARE info token, then their new character token, then put them to sleep. Replace their old character token with the new character token. (You may need to turn character tokens upside-down to remind you that a player’s alignment is opposite to the color of the token. You may need to remind the player that their alignment is unchanged, by giving a thumbs-up or thumbs-down.)
- If a Demon is created, you may choose any players to kill or to protect throughout the night to balance the game. Additional deaths are considered attacks from the Pit-Hag.
Additional Notes
- If the Pit-Hag changes a Demon into a new Demon, it is best to make no death occur tonight, so the good team gets a clue that the Demon has changed. You can even wake the Demon, see who they choose to attack, and decide that no one dies. If the Pit-Hag creates a new evil Demon, it is best to kill the old Demon and some other player, to signal to the good team that the Demon has changed. If the Pit-Hag creates a good Demon, it is best to kill either Demon (if it is the final night), or to just let two Demons run amok (if it is not the final night)—but since all Demons must die for good to win, use caution.
Jinxes
- Cult Leader : If the Pit-Hag turns an evil player into the Cult Leader, they can't turn good due to their own ability.
- Damsel : If a Pit-Hag creates a Damsel, the Storyteller chooses which player it is.
- Goon : If the Pit-Hag turns an evil player into the Goon, they can't turn good due to their own ability.
- Ogre : If the Pit-Hag turns an evil player into the Ogre, they can't turn good due to their own ability.
- Politician : If the Pit-Hag turns an evil player into the Politician, they can't turn good due to their own ability.
- Village Idiot : If there is a spare token, the Pit-Hag can create an extra Village Idiot. If so, the drunk Village Idiot might change.
- Summoner : If the Summoner creates a second living Demon, deaths tonight are arbitrary.
- Heretic : Only 1 jinxed character can be in play.
- Leviathan : The Leviathan cannot enter play after day 5.
Pukka Night Flowchart
Savant Proposition Generator