Sage
Townsfolk
These mountainous tomes guard the secret, I am sure of it! Twixt word and word, it lies in wait. More candles, boy! More ink! These notes may look arcane, but the infernal puzzle is revealing itself.
Ability
If the Demon kills you, you learn that it is 1 of 2 players.
Details
"If the Demon kills you, you learn that it is 1 of 2 players."
The Sage knows nothing while alive, but learns the most important information of all at the moment of their death - who killed them.
The Sage only gets this information when killed by a Demon attack. Being executed does not count.
How to Run
- If the Sage was killed by the Demon, wake the Sage. Point at two players, one who is the Demon that killed the Sage. Put the Sage to sleep.
Additional Notes
- If the Sage dies early, you will probably want to show the Sage two alive players, which lets the evil team still have a slim chance of winning. If the Sage dies on the final night, feel free to show one alive and one dead player.
Jinxes
- Recluse : The Recluse might register as the Demon to the Sage.
- Leviathan : Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.
- Riot : Each night*, Riot chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.
Pukka Night Flowchart
Savant Proposition Generator