Lord of Typhon
Demon
In the shadowed and forgotten corners of the cosmos, where the stars whisper secrets to the void, lies a truth so profound that the merest glimpse of it unravels the sanity of mortal minds.
Ability
Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]
Details
"Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]"
The Lord of Typhon is surrounded by Minions.
All evil characters sit next to each other in a continuous line.
All evil characters must be in the line at setup.
Evil Travellers and Evil Townsfolk may be part of the line, but do not have to be.
The Lord of Typhon must have an evil character on both sides. They cannot sit at the end of the line of evil characters.
The evil team starts with one additional Minion when the Lord of Typhon is in play.
Any number of Outsiders might be in play.
Like the Marionette, the Storyteller decides which players are Minions during setup. The Storyteller also decides which player is which Minion.
If a Lord of Typhon is created mid game, the Lord of Typhon does not need to sit in a line with the evil characters.
How to Run
- During setup, remove all Minion tokens and add Townsfolk or Outsider tokens.
- During the first night, wake the appropriate number of players directly clockwise and counter-clockwise from the Lord of Typhon. Show each of these players a unique Minion token, and give a thumbs down. Replace these players' good character tokens with these Minion tokens and put these players to sleep. Then, do the Minion Info and Demon Info steps as normal.
- Each night except the first, wake the Lord of Typhon. They point at any player. That player dies—mark them with the DEAD reminder. Put the Lord of Typhon to sleep.
Jinxes
- Summoner : If a Lord of Typhon is summoned, they must neighbor a Minion & their other neighbor becomes an evil Minion.
Reminders
- Dead
Pukka Night Flowchart
Savant Proposition Generator