Harpy
Minion
So fair a day I never did see, nor so fowl a presence hanging over me.
Ability
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Details
"Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die."
The Harpy creates discord and distrust between good players.
At night, the Harpy player chooses one player at a time, not two at once.
A player chosen by the Harpy is affected by the ability until the next Harpy choice.
If the Storyteller decides to kill players with the Harpy ability, they do not need to kill both. The Storyteller can decide to kill only one, or none.
The Harpy can choose a dead player. If so, the Storyteller can kill just the living player, since dead players can not die again.
The order of deaths due to the Harpy ability can be chosen by the Storyteller, should that be important.
How to Run
- Each night, wake the Harpy. The Harpy points to one player, then another player. Mark the first player with the MAD reminder and the second player with the 2ND reminder. Put the Harpy to sleep. Wake the player marked MAD. Show the THIS CHARACTER SELECTED YOU info token then the Harpy token, then point to the player marked 2ND. Put the player marked “Mad” to sleep.
- MAD
- 2ND
Reminders
- Mad
- 2nd
Pukka Night Flowchart
Savant Proposition Generator