Seamstress
Townsfolk
Did you hear that stranger in the cashmere coat put the word on our young Belle? And she said yes? Well, that's nothing compared to what Harry and that juggler got up to at the fair! The things I could say if I was a tattletale... my, yes.
Ability
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Details
"Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment."
The Seamstress learns whether 2 players are on the same team as each other.
They only get this information once per game, so they had best choose wisely when and who.
They may choose alive or dead players or even Travellers.
How to Run
- Each night, wake the Seamstress. They either shake their head no or point at any two players except themself.
- If they shake their head no, nothing happens. Put the Seamstress to sleep.
- If they point at two players, either nod your head yes (to indicate these players have the same alignment) or shake your head no (to indicate these players do not have the same alignment). Put the Seamstress to sleep. The Seamstress loses their ability - mark them with the NO ABILITY reminder and remove their night token from the night sheet.
Reminders
- No Ability
Pukka Night Flowchart
Savant Proposition Generator