Acrobat
Townsfolk
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Ability
Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.
Details
"Each night*, choose a player: if they are or become drunk or poisoned tonight, you die."
The Acrobat dies when they find a drunk or poisoned player.
Each night except the first, the Acrobat chooses a player. If the chosen player is sober and healthy, nothing happens. If the player is drunk or poisoned, the Acrobat dies.
If the Acrobat is drunk or poisoned, they cannot die to their own ability.
The Acrobat may choose any player, dead or alive, even themself.
If the chosen player is sober and healthy at the time the Acrobat picks, but becomes drunk or poisoned later in the night, the Acrobat dies.
The Acrobat does not learn if the player they selected was drunk, or poisoned, or both.
The Drunk registers as drunk to the Acrobat.
How to Run
- Each night except the first, wake the Acrobat. They point to a player. Put the Acrobat to sleep.
- If the player the Acrobat pointed to is drunk or poisoned, or becomes drunk or poisoned at any time tonight, the Acrobat dies.
Reminders
- Dead
- Chosen
Pukka Night Flowchart
Savant Proposition Generator