Damsel
Outsider
Don't touch the hair, honey.
Ability
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Details
"All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses."
The Damsel needs to avoid being found by the Minions.
If a Minion guesses that you are the Damsel, and does so publicly (so that all players know that they are a Minion), evil wins.
No matter how many Minions are in play, they only get one guess, total. If a Minion makes a guess and is wrong, future guesses by this Minion or by other Minions don’t count.
If the Demon pretends to be a Minion making a guess, that doesn’t count as a guess. Minions may still make a guess and win.
Minions may make a guess at any time.
If the Damsel dies, they are no longer at risk of being guessed by a Minion, since the Damsel loses their ability when dead.
There may not be a Huntsman in play. But if there is, and the Huntsman chooses the Damsel at night, the Damsel becomes a not-in-play Townsfolk, and is no longer the Damsel. The Damsel learns which Townsfolk and has that Townsfolk ability from then on.
How to Run
- During the first night, wake each Minion. Show the Damsel token. Put each Minion to sleep.
- At any time during the game, if a Minion publicly guesses which player is the Damsel and is incorrect, mark the Damsel with the GUESS USED reminder. Future guesses by Minion players have no effect.
- At any time during the game, if a Minion publicly guesses which player is the Damsel and is correct, the game ends. Declare that the evil team wins.
Jinxes
- Spy : If the Spy is (or has been) in play, the Damsel is poisoned.
- Pit-Hag : If a Pit-Hag creates a Damsel, the Storyteller chooses which player it is.
- Widow : If the Widow is (or has been) in play, the Damsel is poisoned.
Reminders
- Guess Used
Pukka Night Flowchart
Savant Proposition Generator