Townsfolk
71
Chambermaid
J
Chambermaid
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Juggler
J
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Princess
J
Princess
On your 1st day, if you nominated & executed a player, the Demon doesn't kill tonight.
Professor
Professor
Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
Exorcist
J
Exorcist
Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
Soldier
J
Soldier
You are safe from the Demon.
Courtier
J
Courtier
Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
Noble
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Engineer
J
Engineer
Once per game, at night, choose which Minions or which Demon is in play.
Knight
Knight
You start knowing 2 players that are not the Demon.
Amnesiac
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Acrobat
Acrobat
Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.
Ravenkeeper
J
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Flowergirl
Flowergirl
Each night*, you learn if a Demon voted today.
Dreamer
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Fisherman
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Farmer
J
Farmer
When you die at night, an alive good player becomes a Farmer.
Lycanthrope
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Highpriestess
Highpriestess
Each night, learn which player the Storyteller believes you should talk to most.
Gambler
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Magician
J
Magician
The Demon thinks you are a Minion. Minions think you are a Demon.
Villageidiot
J
Villageidiot
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Atheist
J
Atheist
The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]
Savant
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Banshee
J
Banshee
If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Snakecharmer
Snakecharmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Cultleader
J
Cultleader
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
Huntsman
J
Huntsman
Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
Librarian
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Sailor
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Choirboy
Choirboy
If the Demon kills the King, you learn which player is the Demon. [+the King]
Virgin
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Washerwoman
Washerwoman
You start knowing that 1 of 2 players is a particular Townsfolk.
Monk
J
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Investigator
J
Investigator
You start knowing that 1 of 2 players is a particular Minion.
Mathematician
J
Mathematician
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Shugenja
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Clockmaker
J
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Mayor
J
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Steward
Steward
You start knowing 1 good player.
Cannibal
J
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Alsaahir
J
Alsaahir
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Nightwatchman
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Poppygrower
J
Poppygrower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Fool
Fool
The 1st time you die, you don't.
Innkeeper
J
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Alchemist
J
Alchemist
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Balloonist
J
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Oracle
Oracle
Each night*, you learn how many dead players are evil.
King
J
King
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Chef
Chef
You start knowing how many pairs of evil players there are.
Minstrel
J
Minstrel
When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
General
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Undertaker
Undertaker
Each night*, you learn which character died by execution today.
Seamstress
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Preacher
J
Preacher
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Fortuneteller
Fortuneteller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Tealady
Tealady
If both your alive neighbors are good, they can't die.
Slayer
J
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Philosopher
J
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Empath
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Orthodontist
Orthodontist
No information
Pacifist
Pacifist
Executed good players might not die.
Towncrier
Towncrier
Each night*, you learn if a Minion nominated today.
Pixie
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Grandmother
J
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
Gossip
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Bountyhunter
J
Bountyhunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Sage
J
Sage
If the Demon kills you, you learn that it is 1 of 2 players.
Pumpkin
Pumpkin
No information
Artist
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Outsider
23
Goon
J
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Golem
Golem
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Zealot
J
Zealot
If there are 5 or more players alive, you must vote for every nomination.
Moonchild
Moonchild
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Hermit
Hermit
You have all Outsider abilities. [-0 or -1 Outsider]
Tinker
Tinker
You might die at any time.
Hatter
J
Hatter
If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Lunatic
J
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Snitch
Snitch
Each Minion gets 3 bluffs.
Heretic
J
Heretic
Whoever wins, loses & whoever loses, wins, even if you are dead.
Mutant
Mutant
If you are “mad” about being an Outsider, you might be executed.
Sweetheart
Sweetheart
When you die, 1 player is drunk from now on.
Saint
Saint
If you die by execution, your team loses.
Damsel
J
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Klutz
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Plaguedoctor
J
Plaguedoctor
When you die, the Storyteller gains a Minion ability.
Ogre
J
Ogre
On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
Recluse
J
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Barber
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Politician
J
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Drunk
J
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Butler
J
Butler
Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Puzzlemaster
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Minion
27
Organgrinder
J
Organgrinder
All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
Goblin
J
Goblin
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Fearmonger
J
Fearmonger
Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
Boffin
J
Boffin
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Marionette
J
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Baron
J
Baron
There are extra Outsiders in play. [+2 Outsiders]
Godfather
J
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Poisoner
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Pithag
J
Pithag
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Witch
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Wizard
Wizard
Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
Mezepheles
Mezepheles
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Widow
J
Widow
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Eviltwin
J
Eviltwin
You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
Psychopath
J
Psychopath
Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
Cerenovus
J
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Summoner
J
Summoner
You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Wraith
J
Wraith
You may choose to open your eyes at night. You wake when other evil players do.
Devilsadvocate
Devilsadvocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Assassin
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Xaan
Xaan
On night X, all Townsfolk are poisoned until dusk. [X Outsiders]
Vizier
J
Vizier
All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
Mastermind
J
Mastermind
If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Spy
J
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Scarletwoman
J
Scarletwoman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Boomdandy
J
Boomdandy
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Harpy
Harpy
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Demon
19
Lleech
J
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Legion
J
Legion
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Nodashii
Nodashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Leviathan
J
Leviathan
If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins.
Lilmonsta
J
Lilmonsta
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Vortox
J
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Vigormortis
J
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Shabaloth
Shabaloth
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Alhadikhia
J
Alhadikhia
Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
Yaggababble
J
Yaggababble
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Ojo
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Imp
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Zombuul
J
Zombuul
Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.
Kazali
J
Kazali
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Lordoftyphon
J
Lordoftyphon
Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]
Fanggu
J
Fanggu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Po
Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Riot
J
Riot
On day 3, Minions become Riot & nominees die but nominate an alive player immediately. This must happen.
Pukka
J
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Traveller
18
Matron
Matron
Each day, you may choose up to 3 sets of 2 players to swap seats. Players may not leave their seats to talk in private.
Gangster
Gangster
Once per day, you may choose to kill an alive neighbor, if your other alive neighbor agrees.
Beggar
Beggar
You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober & healthy.
Bureaucrat
Bureaucrat
Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow.
Cacklejack
Cacklejack
Each day, choose a player: a different player changes character tonight.
Gnome
Gnome
All players start knowing a player of your alignment. You may choose to kill anyone who nominates them.
Thief
Thief
Each night, choose a player (not yourself): their vote counts negatively tomorrow.
Harlot
Harlot
Each night*, choose a living player: if they agree, you learn their character, but you both might die.
Barista
Barista
Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which.
Voudon
Voudon
Only you & the dead can vote. They don't need a vote token to do so. A 50% majority isn't required.
Bonecollector
Bonecollector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Apprentice
Apprentice
On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
Deviant
Deviant
If you were funny today, you cannot die by exile.
Bishop
Bishop
Only the Storyteller can nominate. At least 1 opposing player must be nominated each day.
Gunslinger
Gunslinger
Each day, after the 1st vote has been tallied, you may choose a player that voted: they die.
Judge
Judge
Once per game, if another player nominated, you may choose to force the current execution to pass or fail.
Butcher
Butcher
Each day, after the 1st execution, you may nominate again.
Scapegoat
Scapegoat
If a player of your alignment is executed, you might be executed instead.
Fabled
14
Duchess
Duchess
Each day, 3 players may choose to visit you. At night*, each visitor learns how many visitors are evil, but 1 gets false info.
Deusexfiasco
Deusexfiasco
At least once per game, the Storyteller will make a mistake, correct it, and publicly admit to it.
Fiddler
Fiddler
Once per game, the Demon secretly chooses an opposing player: all players choose which of these 2 players win.
Ferryman
Ferryman
On the final day, all dead players regain their vote token.
Sentinel
Sentinel
There might be 1 extra or 1 fewer Outsider in play.
Buddhist
Buddhist
For the first 2 minutes of each day, veteran players may not talk.
Spiritofivory
Spiritofivory
There can't be more than 1 extra evil player.
Fibbin
Fibbin
Once per game, 1 good player might get incorrect information.
Toymaker
Toymaker
The Demon may choose not to attack & must do this at least once per game. Evil players get normal starting info.
Hellslibrarian
Hellslibrarian
Something bad might happen to whoever talks when the Storyteller has asked for silence.
Djinn
Djinn
Use the Djinn's special rule. All players know what it is.
Angel
Angel
Something bad might happen to whoever is most responsible for the death of a new player.
Doomsayer
Doomsayer
If 4 or more players live, each living player may publicly choose (once per game) that a player of their own alignment dies.
Revolutionary
Revolutionary
2 neighboring players are known to be the same alignment. Once per game, 1 of them registers falsely.
Loric
11
Tor
Tor
Players don't know their character or alignment. They learn them when they die.
Pope
Pope
There are duplicate good characters in play. They might also be bluffs.
Knaves
Knaves
There are 2 Storytellers: one lies & one tells the truth. Once per game, at dusk, they might switch.
Bootlegger
Bootlegger
This script has homebrew characters or rules.
Ventriloquist
Ventriloquist
If a player is mad as a fresh character during their nomination, they might not die if executed today.
Godofug
Godofug
One Ug hat. When wear Ug hat, must speak one sound at a time but vote twice. If fail, pass Ug hat.
Gardener
Gardener
The Storyteller assigns all players' characters.
Zenomancer
Zenomancer
One or more players each have a goal. When achieved, that player learns a piece of true info.
Bigwig
Bigwig
Each nominee chooses a player: until voting, only they may speak & they are mad the nominee is good or they might die.
Stormcatcher
Stormcatcher
Name a good character. If in play, they can only die by execution, but evil players learn which player it is.
Hindu
Hindu
The first 4 players to die are immediately reincarnated as Travellers of the same alignment.
Jinx
Picked Characters
Night Order

No night order available.