new person, same old mistakes
Notes
a fast-paced script built around the Professor; where both the Professor & the resurrected player are Demon candidates - they could be evil Townsfolk babysitters! ð½ð¹ð®ðð²ð¿ ð±ð¶ð³ð³ð¶ð°ðð¹ðð: â â â ââ - intermediate-advanced players should be experienced with BMR & SnV and be prepared for the added challenges of Boffin, Harpy & Lil Monsta. they should expect a mix of both SnV's high-info-with-limited-hard-confirmation & BMR's varied-pace death-puzzle. ððð¼ð¿ððð²ð¹ð¹ð²ð¿ ð±ð¶ð³ð³ð¶ð°ðð¹ðð: â â â â â - expert ððð¼ð¿ððð²ð¹ð¹ð²ð¿ð ððµð¼ðð¹ð± ð¸ð»ð¼ð ðµð¼ð ðð¼: make balanced Lil Monsta & Gossip kills time Shabaloth regurgitation & Fibbin misinfo give good Savant info in a script where it's more likely to die early but unlikely to get incorrect info rule strict-but-fair Harpy madness rule Chambermaid, Cannibal, Boffin & Lil Monsta interactions consistently ð¦ð§ ð®ð±ðð¶ð°ð² Boffin-Bounty Hunter adds an evil Townsfolk; this is accounted-for & strongly encouraged. don't make the Bounty Hunter turn themself evil; use a Boffin instead. the Wraith wakes when an evil Townsfolk wakes (make sure the Wraith player knows this might happen). Harpy can & should kill at night (unless the Harpy is bluffing Golem or Tinker). if a player travels as the Apprentice, all 5 Minions work well, as well as the following Townsfolk: Chambermaid, Town Crier, Oracle, Gambler, Gossip, Savant, Cannibal. these give a good Apprentice a reason to fight to survive for a few days without significantly disrupting the balance of the game.