Riotjank
Notes
Jank script designed around new jinxes, a major feature is a Riot not happening on day 3. The punchline is essentially night 4 existing (ignore that the game immediately slows to a halt afterwards) This script completely sucks ass but there's a lot of "functional" interactions that aren't intuitive, so here's a quick list of a few things to get you started: Don't run Boffin-Tinker/Gambler is a core aspect of this script, allowing Riot to die before d3, causing no Riot to happen (the game continues because of ET.) Assassin/PH are other means to do this Pit-Hag making a Recluse or Riot post d3 should be rewarded with a kill If the Mayor claims and stops the riot with an ET ability in play and exactly 1 Riot remaining, you must acknowledge the claim, end the day, and then run n4 You should let a Boffin-Atheist Riot claim Mayor to stop the riot if they're brave enough to try If there's an ET ability in play and Mayor stops the riot with 0 Riots alive, this is an evil win. I don't see how this happens without Recluse, which means you can ethically say there's 1 Riot left, but if you hate your players this is legal Some Atheist games should have no riot on d3, because this is also possible w/o it. ET can see Spy and this is a major aspect of the script's balance (to allow for dead Riot or no Riot before d3). Showing the Steward the Spy is totally reasonable, even if playing this script is not Riot (and by extension, Lunatic) must choose a good player each night* for the RK jinx, even if RK isn't in play. This allows Riot to find their evil team (minus Spy) in Poppy Grower. This also means that Riot learns Lunatic choices, and this also means that you can arbitrarily deny certain Lunatic picks because it's funny. You should always disallow the Lunatic from self-picking Recluse can be a TF if you feel like it with Sentinel. Recluse acts as a TF by being a Magician in Poppy Grower (the Riot cannot choose evils) If the Riot can no longer choose a valid living good player for the Ravenkeeper,