Looking at the Man in the Mirror
Notes
If a player is mad that the Wraith is the Wraith, they might die. If a Vigormortis ability is active, any minions killed by a Vigormortis have their abilities. If the Vigormortis attacks itself & a Scarlet Woman becomes the new Vigormortis, one of the original Vigormortis Townsfolk neighbors is poisoned. V2.2: Decided to buff town and remove some death mod. Ojo can sell Godfather with Drunk and that's enough. To help town, removed Noble, Gambler and Gossip in favor of Clockmaker (which gives the wraith some hesitation), Pixie (gives evils more bluffing space and dreamer another role to see besides drunk), and Juggler (provides a similar space that the gambler held previously). Gossip was balanced but could make the game too quick. Noble had too much overlap where clockmaker gives town real power. Gambler died too much (extra evils plus lunatic plus drunk) and wasn't really that fun. V2.1: Needed to revert Vortox as well as change out Moonchild for Sweetheart. v2.0 Travelers updated to reflect recent changes. Minor changes to balance Bounty Hunter. ðµLooking at the Man in the Mirrorðµ PLAY NOTES: Note the custom rules for the script. Always wake Wraith before other evils so they have agency to close their eyes and if they want to be awake with Lunatic it seems more natural. Recommend being friendly with the Lunatic-demon interaction. The demon should learn a useful target of the lunatic. So if the demon is an Ojo give them the character the lunatic selected. If the demon is non Ojo give them the player the lunatic selected. The script is built around the Wraith and it's interactions with the Lunatic, Chambermaid, and Gossip. The Wraith optional ability allows them to play a little more openly evil if they so choose. This synergizes incredibly well with Harpy Madness and a vigor killed wraith is really fun to either frame or bluff as. The wraith can also bluff gambler/gossip with a little bit of madness break. Wraith being able to wake up and see other players woken up plays really well into a Chambermaid bluff. As such players are less likely to inherently trust a Chambermaid. The roles on script have been carefully selected to work around claim space for the Damsel as well as work with the Chambermaid. The Lunatic has no Magician or Poppygrower or even a Marionette. They simply might be given a Wraith and another evil player. The Wraith will likely bluff Scarlet woman and coordinate who they saw the lunatic see (probably an evil TF). Lunatic is also a great evil bluff. There are several ways for multiple deaths to happen, and Gossip works around it. The Harpy, Gambler, Ojo, Grandmother, Godfather (drunk execution), and optional Wraith rule. A player who is mad a player is the wraith might be killed in the night via the gossip to sink the Wraith ability. Very synergistic way to use the abilities to conceal perfect gossip info, as intended. The droison on script comes from the Drunk, the Pukka and the No Dashii. Other misinfo comes from kill information (due to Gossip, Wraith, Ojo, Godfather, Gambler) Bounty Hunter turned evils, Lunatics lying and confused good players.