Wherein Everyone is a Witch-Cursed Recluse
Notes
The Hermit can nominate as normal beyond their first nomination, despite having the Golem ability. Only their first nomination causes the nominee to die, if applicable. 2.0.1 - Now with fun custom graphics for amazing online play! New update in light of the Hermit, which makes this script even more wild and silly. Technically the first edition (first entitled "Genesis 11: 1-9") never made it into the database... but may it live on in our memories. The Yaggababble is perhaps the most complex demon to grace our presence, and this script serves as a prime example of why. While the Demon fits nicely on scripts similar to BMR - wherein actions, and attention to the aftermaths of executions, and night deaths help to mechanically contribute to the solve of the game - the Yaggababble is unique in being able to kill rather effectively during the day, provided it can utter its phrase publicly without being detected. This means any Slayer's shot might result in a death. Any nomination could "trigger" a death. A Golem can kill a Demon with a Scarlet Woman. Or, alternatively... none of those could occur. So who's the Demon? The player the "Golem" is pointing at? Or the Golem itself? And with the Hermit? Anyone could see a Townsfolk but actually be both able to die at any time, or able to cause a death of a Non-Demon. Recommended jinx for the Hermit given the Golem? Just let the nominations continue - it makes the experience much more fun. Only the first player the Hermit nominates dies, but they aren't limited in nominations like the Golem is (where the actual Golem, if present, absolutely is). This is not an easy script to run, but it is immensely fun. And the new demon's mechanical possibilities help to cultivate a playing field unlike any other currently in Blood on the Clocktower. Enjoy being a Witch-Cursed Recluse!