Wherein Everyone is a Witch-Cursed Recluse
Full Script
42
Notes
The Hermit can nominate as normal beyond their first nomination, despite having the Golem ability. Only their first nomination causes the nominee to die, if applicable.
2.0.1 - Now with fun custom graphics for amazing online play!
New update in light of the Hermit, which makes this script even more wild and silly.
Technically the first edition (first entitled "Genesis 11: 1-9") never made it into the database... but may it live on in our memories.
The Yaggababble is perhaps the most complex demon to grace our presence, and this script serves as a prime example of why. While the Demon fits nicely on scripts similar to BMR - wherein actions, and attention to the aftermaths of executions, and night deaths help to mechanically contribute to the solve of the game - the Yaggababble is unique in being able to kill rather effectively during the day, provided it can utter its phrase publicly without being detected.
This means any Slayer's shot might result in a death. Any nomination could "trigger" a death. A Golem can kill a Demon with a Scarlet Woman.
Or, alternatively... none of those could occur. So who's the Demon? The player the "Golem" is pointing at? Or the Golem itself?
And with the Hermit? Anyone could see a Townsfolk but actually be both able to die at any time, or able to cause a death of a Non-Demon. Recommended jinx for the Hermit given the Golem? Just let the nominations continue - it makes the experience much more fun. Only the first player the Hermit nominates dies, but they aren't limited in nominations like the Golem is (where the actual Golem, if present, absolutely is).
This is not an easy script to run, but it is immensely fun. And the new demon's mechanical possibilities help to cultivate a playing field unlike any other currently in Blood on the Clocktower.
Enjoy being a Witch-Cursed Recluse!
Characters
Total 30
Townsfolk
14
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Villageidiot3
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Fool
The 1st time you die, you don't.
Pacifist
Executed good players might not die.
Atheist
The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]
Outsider
5
Hermit
You have all Outsider abilities. [-0 or -1 Outsider]
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Tinker
You might die at any time.
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Golem
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Minion
5
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Devil's Advocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Harpy
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Scarlet Woman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Demon
1
Yaggababble
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Traveller
5
Judge
Once per game, if another player nominated, you may choose to force the current execution to pass or fail.
Apprentice
On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
Deviant
If you were funny today, you cannot die by exile.
Scapegoat
If a player of your alignment is executed, you might be executed instead.
Voudon
Only you & the dead can vote. They don't need a vote token to do so. A 50% majority isn't required.
Pukka Night Flowchart
Savant Proposition Generator