Strange Attempt at a Pickup Line
Notes
If the Vigormortis attacks itself & a Scarlet Woman becomes the new Vigormortis, one of the original Vigormortis Townsfolk neighbors is poisoned. As long as Vigormortis is in play, Vigormortis killed minions retain their abilities. If the most recently killed executee is the drunk Village Idiot, the Cannibal's Village Idiot ability is drunk. If the Knight has their ability, the players they have seen cannot become the Demon. V1.1: Needed a small misinfo upgrade after playtesting. Swapped Sweetheart for Drunk and Farmer for Alchemist to allow for more minion worlds. Summoner and Wizard Script with a balanced set of misinformation and mechanics. Collaboration with Cute Mage. Script tries to lean into lighter direct information and plays with more night 2 onward info. With summoner as a focus, the script needed characters that have value after night 3. The misinfo is low (but enough) allowing for Wizard plays to do unexpected things and more social plays from both sides. Town has several protection roles which can increase the execution budget of the good team. The evil team can play within these worlds, selling Pukka, Summoner or Ojo missing. Amnesiac is featured here as well, as either town's response to the Wizard or a as bluff. The outsiders feature alignment changing, droison, extra deaths and lying. With ogre you have a potentially hidden outsider. Most roles have value as the game goes on, so the Sweetheart helps with that. The Moonchild is a great bluff that the Ojo can help sell, or as a way to kill/frame good players. Finally the mutant is another hiding outsider that adds a risk to outing via the godfather. The minion suite tries to cover a varied setup. The Ojo allows you to sell Godfather Worlds when not in play. Pukka confuses the Exorcist and has a very interesting Trackable poison. Finally the Vigormortis can kill their own team to droison strong targets before they fire off to solve the game.