Strange Attempt at a Pickup Line
Full Script
1
Notes
If the Vigormortis attacks itself & a Scarlet Woman becomes the new Vigormortis, one of the original Vigormortis Townsfolk neighbors is poisoned.
As long as Vigormortis is in play, Vigormortis killed minions retain their abilities.
If the most recently killed executee is the drunk Village Idiot, the Cannibal's Village Idiot ability is drunk.
If the Knight has their ability, the players they have seen cannot become the Demon.
V1.1: Needed a small misinfo upgrade after playtesting. Swapped Sweetheart for Drunk and Farmer for Alchemist to allow for more minion worlds.
Summoner and Wizard Script with a balanced set of misinformation and mechanics. Collaboration with Cute Mage.
Script tries to lean into lighter direct information and plays with more night 2 onward info. With summoner as a focus, the script needed characters that have value after night 3. The misinfo is low (but enough) allowing for Wizard plays to do unexpected things and more social plays from both sides.
Town has several protection roles which can increase the execution budget of the good team. The evil team can play within these worlds, selling Pukka, Summoner or Ojo missing. Amnesiac is featured here as well, as either town's response to the Wizard or a as bluff.
The outsiders feature alignment changing, droison, extra deaths and lying. With ogre you have a potentially hidden outsider. Most roles have value as the game goes on, so the Sweetheart helps with that. The Moonchild is a great bluff that the Ojo can help sell, or as a way to kill/frame good players. Finally the mutant is another hiding outsider that adds a risk to outing via the godfather.
The minion suite tries to cover a varied setup. The Ojo allows you to sell Godfather Worlds when not in play. Pukka confuses the Exorcist and has a very interesting Trackable poison. Finally the Vigormortis can kill their own team to droison strong targets before they fire off to solve the game.
Characters
Total 25
Townsfolk
12
Steward
You start knowing 1 good player.
Knight
You start knowing 2 players that are not the Demon.
Highpriestess1 75 2-75
매일 밤, 이야기꾼이 당신이 가장 대화를 나눠야 한다고 생각하는 참가자가 누구인지 알게 됩니다.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Exorcist1 75 2-75
매일 밤*, 어제와 다른 참가자를 1명 선택합니다. 악마를 선택한 경우, 악마는 오늘 밤 깨어나지 않으며 당신이 누구인지 알게 됩니다.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Soldier
You are safe from the Demon.
Alchemist
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Outsider
4
Ogre
On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Moonchild
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Minion
5
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Wizard
Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
Summoner
You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Scarletwoman1-75
만약 살아있는 플레이어가 5명 이상이라면, 악마가 죽으면 당신은 악마가 됩니다. 여행자는 세지 않습니다.
Demon
3
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Loric
1
Bootlegger
This script has homebrew characters or rules.
Pukka Night Flowchart