Disregard That
Notes
I set out to make a script that uses the Vortox's false info to the advantage of the town. Steward gains amazing info by knowing one evil player, but the Lycan's faux paw can still help direct it toward a good player. Other ongoing info roles learn numbers that can still be useful, and a well-timed Monk can make all the difference. A night of Minstrel drunking on the Vortox can lead to a night of true & false info, with town not quite sure if no deaths were because of a Monk or a Goon. Outsiders are here more for fun than anything. Lunatic + Poppy Grower is always a recipe for (storyteller) fun. The Moonchild has a unique opportunity to hard-confirm themselves and another player, since no other roles can cause an extra death at night. Minions, instead of disrupting info, instill fear during nominations. Baron adds simple outsider modification that, paired with a Mutant, Goon, and Lunatic, still helps hide "out loud" outsider claims. The Poisoner is mainly there to be an interesting Alchemist pick (hey, if they're getting false info anyway, what's poisoning gonna do), but an evil Poisoner can help set up a Lycan, Mayor, or Farmer kill without repercussions. Since the Vortox is guaranteed to be in play, an optional Homebrew rule is: "Each day, if no-one alive is executed, evil wins." This can prevent the town from executing corpses and gives the Goblin, Fearmonger, and Vortox more to do.