It's the Holiday Treason
Notes
Every player has a Secret Santa gift, on the first night they'll choose a gift to give a predetermined recipient (Chosen by ST), everyone only has 1 secret santa gift to give and receive. This happens at the beginning of the night order The gift recipient is not told what they got (Except for gift 6) The Gifts a player can give are as the following: 1- Drunk / Poison till Day 3 2- Sober & Healthy till Day 3 (Does nothing to a Drunk) 3- Ogre, you become the same alignment as your recipient, but you won't be told what alignment you are (Demon can't Choose this, Minions who turn good do not learn their demon / Demon does not learn them) 4- Scapegoat protection, if they die by any reason, you might die by that reason instead 5- Political Pundit, Their vote counts for 2 until they die 6- Friendly Boffin, give your recipient 1 trigger of a ST chosen townsfolk ability (Ongoing roles get 1 night of info, 1 time use abilities only trigger once when applicable. Can be in play already, Gifter doesn't learn which role was given, Recipient learns what they got) Holiday Script! One part themed based off holiday stuff like family and giving gifts, like the gifts of minions and outsiders and evil twins, one part religious themed, one part christmas story themed, and a whole heaping Bootlegger homebrew mechanic, Secret Santa! Secret Santa is the idea of the players giving secret gifts to each other, at the beginning of the game, the ST assigns each player to give another player a secret santa gift, each player receives one and gives one. The players will secretly give one of 6 options to their secret santa recipient. Since none of the players will have info outside their own role at this point, its a gamble whether to be generous or devious, but whatever they get the recipient doesn't know what they get, outside of the last option where they get a friendly boffin. Some fun holiday chicanery for the season