Curious George
Notes
"The hat had been on the man's head. George thought it would be nice to have it on his own head. He picked it up and put it on." I wanted to take a bit of a different approach to scripting around the Organ Grinder, selecting a lot of roles that can take a peek behind the curtain that the funny monkey holds up. It's been a lot of fun running this the past couple days, and I hope you all find it unique and interesting! For the Townsfolk, Savant, Gossip, Fisherman, Artist, Flowergirl, and Amnesiac can all ask questions regarding or receive information about the voting patterns of players: for example, a Savant might learn that their neighbors voted exactly four times yesterday, or a Gossip might state that a player who said they didn't vote on a nomination actually did. The Amnesiac could even potentially affect the vote counts in secret â because sticking your nose in places you shouldn't can't hurt... right? Unfortunately for your nose, the evil team is well prepared to mess with your info, with a Poisoner, Vortox, and Vigormortis all at the ready. The Fang Gu, Pit-Hag, and Barber can move the Demon around, and the Mastermind and Saint can sneak out a win for evil when it's least expected. Of course, the Atheist may know there is no monkey at all... or are they the Drunk? There's no time for monkey business around these parts. The entire town needs to be united in their voting in order to deduce who didn't put their hand up when they said they would... or maybe the three players who put their hand up on the Savant without saying a word to anyone about it. " 'Now run along and play, but don't get into trouble.' George promised to be good. But it is easy for little monkeys to forget."