Curious George

Full Script
Hallow
23
Notes
"The hat had been on the man's head. George thought it would be nice to have it on his own head. He picked it up and put it on." I wanted to take a bit of a different approach to scripting around the Organ Grinder, selecting a lot of roles that can take a peek behind the curtain that the funny monkey holds up. It's been a lot of fun running this the past couple days, and I hope you all find it unique and interesting! For the Townsfolk, Savant, Gossip, Fisherman, Artist, Flowergirl, and Amnesiac can all ask questions regarding or receive information about the voting patterns of players: for example, a Savant might learn that their neighbors voted exactly four times yesterday, or a Gossip might state that a player who said they didn't vote on a nomination actually did. The Amnesiac could even potentially affect the vote counts in secret – because sticking your nose in places you shouldn't can't hurt... right? Unfortunately for your nose, the evil team is well prepared to mess with your info, with a Poisoner, Vortox, and Vigormortis all at the ready. The Fang Gu, Pit-Hag, and Barber can move the Demon around, and the Mastermind and Saint can sneak out a win for evil when it's least expected. Of course, the Atheist may know there is no monkey at all... or are they the Drunk? There's no time for monkey business around these parts. The entire town needs to be united in their voting in order to deduce who didn't put their hand up when they said they would... or maybe the three players who put their hand up on the Savant without saying a word to anyone about it. " 'Now run along and play, but don't get into trouble.' George promised to be good. But it is easy for little monkeys to forget."
Characters
Total 25
Townsfolk
13
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Washerwoman
You start knowing that 1 of 2 players is a particular Townsfolk.
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Flowergirl
Each night*, you learn if a Demon voted today.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Atheist
The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]
Outsider
4
Saint
If you die by execution, your team loses.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Moonchild
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Minion
5
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Pit-Hag
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Mastermind
If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Organ Grinder
All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
Demon
3
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Fang Gu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.