Nobody Fucking Dies
Notes
Nobody Fucking Dies was built around a simple, stupidly entertaining premise: what if the most useful information in the game didnât come from what people learn, but from who somehow manages to die? The result is a game where information is gathered less through direct clues and more through observation: who died, who didnât die, who should have died, who absolutely should not have died, and who is pretending that any of this makes sense. The Duchess is the scriptâs main source of information: however, players must choose carefully who visits her and how much of that information to share, since nobody, not even the Demon, knows how many days are left.