Dutch Chess
Notes
Before the game begins, the Storyteller announces if the Magician + Legion jinx is in play. If it is not, all Legion are woken seperately, and Legion think the Magician is Legion. Do not run alternate Poppy Grower rule: the Xaan poisoning the Poppy Grower is intended to balance the Ojo on this script - make sure players are aware you are ruling this Rules As Written. It might even be worth pointing out the Xaan can prevent Poppy Grower info to your players, as some might not be used to this interaction. Poppy Grower and/or Magician should be in play most games: evil characters here are very powerful, let alone if they know who to vote for. This also encourages players to interact with the Duchess. Inform players if you are running Magician + Legion jinx, even if Legion isn't in play: if in doubt, don't run it. This jinx requires risky social players, and usually only works if a Poppy Grower dies late in the game. A script trying to save the Duchess from just being on meme scripts, Teensyvilles or poorly setup Leviathan games. This gives Evil more reason to use the Duchess than ever - not only trying to muddy information but also to find each other. The Duchess creates Legion paranoia, framing Mez turns and even incentivises good players to lie about numbers in case they are Marionettes Legion who aren't given bluffs still learn about Kings and Damsels, allowing them to form Damsel + Huntsman & King + Choirboy pairs from Day 1 Yaggababbles and Legions give nuance to Slayer shots, as well as Golem punches. Use this sparingly, but the possibility is there! Lunatics can last long in the game believing they are the Demon. You can give Lunatics their own Lunatics in this script! With this in mind, be careful with Lunatic in Legion, as it can lead to a free Good voting on Legion nominations. Marionette & Magician: Point out the Demon's minions & Magician, then show the Marionette token. Once the Magician dies, show the Demon the Marionette token and point at the Marionette Magician & Legion: This jinx doesn't really work without a long-lasting Poppy Grower in the same game. Still, this script is probably the closest this jinx becomes to functional, so run it if you'd like. Existing Travellers are difficult in Legion, as it can be hard to exile them. Do not run execution, kills or character-learning travellers. As-per the Legion guide, you can give the Apprentice the Legion ability if they are evil in a Legion game (and this is likely the best choice).