Dutch Chess
Full Script
7
Notes
Before the game begins, the Storyteller announces if the Magician + Legion jinx is in play. If it is not, all Legion are woken seperately, and Legion think the Magician is Legion.
Do not run alternate Poppy Grower rule: the Xaan poisoning the Poppy Grower is intended to balance the Ojo on this script - make sure players are aware you are ruling this Rules As Written. It might even be worth pointing out the Xaan can prevent Poppy Grower info to your players, as some might not be used to this interaction.
Poppy Grower and/or Magician should be in play most games: evil characters here are very powerful, let alone if they know who to vote for. This also encourages players to interact with the Duchess.
Inform players if you are running Magician + Legion jinx, even if Legion isn't in play: if in doubt, don't run it. This jinx requires risky social players, and usually only works if a Poppy Grower dies late in the game.
A script trying to save the Duchess from just being on meme scripts, Teensyvilles or poorly setup Leviathan games. This gives Evil more reason to use the Duchess than ever - not only trying to muddy information but also to find each other.
The Duchess creates Legion paranoia, framing Mez turns and even incentivises good players to lie about numbers in case they are Marionettes
Legion who aren't given bluffs still learn about Kings and Damsels, allowing them to form Damsel + Huntsman & King + Choirboy pairs from Day 1
Yaggababbles and Legions give nuance to Slayer shots, as well as Golem punches. Use this sparingly, but the possibility is there!
Lunatics can last long in the game believing they are the Demon. You can give Lunatics their own Lunatics in this script! With this in mind, be careful with Lunatic in Legion, as it can lead to a free Good voting on Legion nominations.
Marionette & Magician: Point out the Demon's minions & Magician, then show the Marionette token. Once the Magician dies, show the Demon the Marionette token and point at the Marionette
Magician & Legion: This jinx doesn't really work without a long-lasting Poppy Grower in the same game. Still, this script is probably the closest this jinx becomes to functional, so run it if you'd like.
Existing Travellers are difficult in Legion, as it can be hard to exile them. Do not run execution, kills or character-learning travellers. As-per the Legion guide, you can give the Apprentice the Legion ability if they are evil in a Legion game (and this is likely the best choice).
Characters
Total 26
Townsfolk
13
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
King1-75
매일 밤, 죽은 플레이어 수가 살아있는 플레이어 수 이상이라면, 살아있는 캐릭터 1개를 알게 됩니다. 악마는 당신이 누구인지 알고 있습니다.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Huntsman1-75
게임당 한 번, 밤에 살아있는 플레이어를 1명 선택합니다. 아가씨를 선택하면 아가씨는 참가하지 않은 주민 캐릭터가 됩니다. [+ 아가씨]
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Fisherman1 75 4-75
게임당 한 번, 낮에 이야기꾼을 방문해 당신의 진영의 승리에 도움이 되는 조언을 들을 수 있습니다.
Soldier
You are safe from the Demon.
Choirboy
If the Demon kills the King, you learn which player is the Demon. [+the King]
Magician1 75 2-75
악마는 당신이 하수인이라고 생각합니다. 하수인은 당신이 악마라고 생각합니다.
Poppy Grower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Outsider
4
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Golem
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Minion
4
Mezepheles
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Xaan
On night X, all Townsfolk are poisoned until dusk. [X Outsiders]
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Scarletwoman1-75
만약 살아있는 플레이어가 5명 이상이라면, 악마가 죽으면 당신은 악마가 됩니다. 여행자는 세지 않습니다.
Demon
3
Yaggababble
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Legion12
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Fabled
1
Duchess
Each day, 3 players may choose to visit you. At night*, each visitor learns how many visitors are evil, but 1 gets false info.
Loric
1
Bootlegger
This script has homebrew characters or rules.
Pukka Night Flowchart
Savant Proposition Generator