Townsfolk
?
Engineer
Once per game, at night, choose which Minions or which Demon is in play.
If it bends, great. If it breaks, well, it probably needed fixing anyway.
"Once per game, at night, choose which Minions or which Demon is in play."
The Engineer manufactures the threat that the town faces.
The Engineer can choose which Minion characters are in play, or which Demon is in play, but not both.
When the Engineer creates new in-play characters, the Demon player remains the Demon, and the Minion players remain Minions. The number of evil players stays the same.
If the Engineer tries to create an in-play character, that character stays as the same player. The Engineer doesn’t learn this, and may not use their ability again.
If creating Minions, the Engineer chooses the same number of Minions that should be in play for the number of players (see the Traveller sheet or the setup sheet).
If the Engineer accidentally chooses too many or too few characters, the Storyteller changes as many evil players’ characters as is fair and feasible.
Only characters from the current script may be chosen.
How to Run
- Each night, wake the Engineer. They either shake their head no or point at evil characters on the character sheet.
- If they shake their head no, nothing happens. Put the Engineer to sleep.
- If they point to a Demon or Minions on their character sheet, put them to sleep. Swap all appropriate character tokens with new character tokens. Wake each evil player that changed character, show the YOU ARE info token, then their new character token, then put them to sleep. The Engineer loses their ability—mark them with the NO ABILITY reminder and remove their night token from the night sheet.