The Sparkling Water Controversy
Notes
If a Poppygrower is in play, the Widow chooses a character to poison. When the Poppygrower dies, the Widow sees the grim, and if no player was chosen, the Widow chooses again. If a vote ties a previous majority with an active Organ Grinder, the Storyteller decides who is on the block between both players. If a Vigormortis ability is active, any minions killed by a Vigormortis have their abilities. V1.3: Figured out a bootlegger to make Vortox work with Organ Grinder, so I reverted that change to the script. V1.2: Swapped off Preacher for Artist to give more information to town. With Poppygrower, Preacher was a little bit rough for evil and Alchemist OG can already have fun messing with the OG. V1.1: Swapped Balloonist for Juggler to remove outsider variance and add another role confirmation townsfolk. Boffin script. Goal was to provide multiple avenues for Boffin and Alchemist Boffin to show off their skill set. The alchemist might give a detrimental ability to the evil team or a useful ability to the recluse, while the opposite might be true for the Boffin as well. This script does have the very spicy Vortox Organic Grinder interaction, so town needs to be very sure they have enough votes when they vote. I usually don't like this interaction but it works okay here with minimal evils in play.