Pagan Summers (Definitive)
Notes
The star of this script is the Lord of Typhon, though the choice of Minions have been selected with care so that they are also compatible with the Vigormortis. Boffin, Spy, and Marionette allow the LoT to blend in with the other Townsfolk. Godfather forces Outsiders to keep mum about their true identities, while the Wraith ensures that the Demon and the Godfather never kill the same target, along with being able to track the Fortune Teller, Nightwatchman, and High Priestess. (All but the Marionette are useless kills for the Vigormortis.) Spy retains some utility even after being killed by the Vigor as they can pinpoint who's poisoned by the Sweetheart and whether the Artist has already used their ability. Klutz is dangerous to the the good team in a LoT game because evil has an extra member, are clumped together, and tend to be convincing. The good team, however, is not completely powerless. Flowergirl and Fortune Teller can track down the Demonâthat is, if they don't mistake them for the Recluse. Gambler can catch even Boffined up Demons in a lie, and since the only source of poison in the script is the Sweetheart and the Vigormortis, they're almost always right on the money. The lack of poison also makes the Artist and Oracle priority Demon picks, but their early deaths might warn the good team of the Spy's existence. Also the Demon's lack of mobility save for the Imp makes the Slayer a deadly enemy for the evil team. And if all else fails, trust in the Mayor. (Unless they're actually the Demon with the Boffin-Mayor ability, in which case, evil wins.) Storytelling Difficulty: 2.25/5 (Limited misinformation via poison or madness, low storyteller agency with the exception of High Priestess and who gets poisoned by the Sweetheart, mild complexity in set-up conditions with Godfather, Marionette, Vigormortis, and Lord of Typhon.) Jinx: The Wraith DOES NOT wake with the Marionette.