Pagan Summers (Definitive)
Full Script
1
Notes
The star of this script is the Lord of Typhon, though the choice of Minions have been selected with care so that they are also compatible with the Vigormortis.
Boffin, Spy, and Marionette allow the LoT to blend in with the other Townsfolk. Godfather forces Outsiders to keep mum about their true identities, while the Wraith ensures that the Demon and the Godfather never kill the same target, along with being able to track the Fortune Teller, Nightwatchman, and High Priestess. (All but the Marionette are useless kills for the Vigormortis.) Spy retains some utility even after being killed by the Vigor as they can pinpoint who's poisoned by the Sweetheart and whether the Artist has already used their ability.
Klutz is dangerous to the the good team in a LoT game because evil has an extra member, are clumped together, and tend to be convincing.
The good team, however, is not completely powerless. Flowergirl and Fortune Teller can track down the Demonâthat is, if they don't mistake them for the Recluse. Gambler can catch even Boffined up Demons in a lie, and since the only source of poison in the script is the Sweetheart and the Vigormortis, they're almost always right on the money. The lack of poison also makes the Artist and Oracle priority Demon picks, but their early deaths might warn the good team of the Spy's existence. Also the Demon's lack of mobility save for the Imp makes the Slayer a deadly enemy for the evil team. And if all else fails, trust in the Mayor. (Unless they're actually the Demon with the Boffin-Mayor ability, in which case, evil wins.)
Storytelling Difficulty: 2.25/5 (Limited misinformation via poison or madness, low storyteller agency with the exception of High Priestess and who gets poisoned by the Sweetheart, mild complexity in set-up conditions with Godfather, Marionette, Vigormortis, and Lord of Typhon.)
Jinx: The Wraith DOES NOT wake with the Marionette.
Characters
Total 25
Townsfolk
13
Washerwoman
You start knowing that 1 of 2 players is a particular Townsfolk.
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Highpriestess1 75 2-75
매일 밤, 이야기꾼이 당신이 가장 대화를 나눠야 한다고 생각하는 참가자가 누구인지 알게 됩니다.
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Flowergirl
Each night*, you learn if a Demon voted today.
Oracle
Each night*, you learn how many dead players are evil.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Outsider
4
Recluse1-75
당신은 하수인이나 악마로 보일 수도 있습니다. 이 능력은 당신이 죽어도 유지됩니다.
Sweetheart
When you die, 1 player is drunk from now on.
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Minion
5
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Wraith
You may choose to open your eyes at night. You wake when other evil players do.
Boffin
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Demon
3
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Lord of Typhon
Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]
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