Clockwork Cyborg
Notes
v5.2: A handful of changeups! Damsel replaces Sweetheart (which can get a bit too droison-heavy in the wrong setup) to balance out Kazali minion choices -- in general choices here are very balanced, but Widow is noticeably overrepresented. The Damsel/Widow jinx now means choosing Widow loses evil a wincon, making it a pretty serious tradeoff. The outsiders being more hidden means Librarian (a perfect fit here that I've missed) can finally come back on, and Pixie serves as a slightly weaker Townsfolk-confirmation role that provides important Damsel cover and makes ceremadness less socially loud. The script is finally feeling very stable, and I think this version can hold for a while. v5: High Priestess swapped out for General. HP is a fun role, but it's never been in its best environment here. General is inherently good in Kazali, and helps mitigate some particular problems town has faced on this script (complete mechanical and social inability to tell apart Kazali-picked Recluses and real Recluses, "if the most trusted minion becomes the demon they autowin" interacting with Plague Doctor Scarlet Woman). It's a little less convoluted than HP, and disentangling convoluted info is a theme of the script, but it's still something to chew on. v4: Fisherman replaced with Mathematician. v3 has had something of a "someone is probably widow-poisoned, someone else is probably puzzledrunk, we have no clue who" problem. Math is useful for that, and also has cool interactions with Recluse. It's also a global gamestate checker, which is useful on scripts with inherent swing (which Kazali scripts always are). v3: Mez removed -- Widow+Mez is OP and very centralizing here. Replaced with Politician, which hopefully does the same alignment-ambiguity idea in a more interesting way. Town slightly nerfed to compensate. v2: Town Crier replacing Snake Charmer, Godfather replacing Psychopath, various other tweaks