Clockwork Cyborg
Full Script
42
Notes
v5.2: A handful of changeups! Damsel replaces Sweetheart (which can get a bit too droison-heavy in the wrong setup) to balance out Kazali minion choices -- in general choices here are very balanced, but Widow is noticeably overrepresented. The Damsel/Widow jinx now means choosing Widow loses evil a wincon, making it a pretty serious tradeoff. The outsiders being more hidden means Librarian (a perfect fit here that I've missed) can finally come back on, and Pixie serves as a slightly weaker Townsfolk-confirmation role that provides important Damsel cover and makes ceremadness less socially loud. The script is finally feeling very stable, and I think this version can hold for a while.
v5: High Priestess swapped out for General. HP is a fun role, but it's never been in its best environment here. General is inherently good in Kazali, and helps mitigate some particular problems town has faced on this script (complete mechanical and social inability to tell apart Kazali-picked Recluses and real Recluses, "if the most trusted minion becomes the demon they autowin" interacting with Plague Doctor Scarlet Woman). It's a little less convoluted than HP, and disentangling convoluted info is a theme of the script, but it's still something to chew on.
v4: Fisherman replaced with Mathematician. v3 has had something of a "someone is probably widow-poisoned, someone else is probably puzzledrunk, we have no clue who" problem. Math is useful for that, and also has cool interactions with Recluse. It's also a global gamestate checker, which is useful on scripts with inherent swing (which Kazali scripts always are).
v3: Mez removed -- Widow+Mez is OP and very centralizing here. Replaced with Politician, which hopefully does the same alignment-ambiguity idea in a more interesting way. Town slightly nerfed to compensate.
v2: Town Crier replacing Snake Charmer, Godfather replacing Psychopath, various other tweaks
Characters
Total 25
Townsfolk
13
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Mathematician
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Town Crier
Each night*, you learn if a Minion nominated today.
Oracle
Each night*, you learn how many dead players are evil.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Alsaahir
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Banshee
If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Outsider
6
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Plague Doctor
When you die, the Storyteller gains a Minion ability.
Moonchild
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Minion
5
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Widow
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Scarlet Woman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Demon
1
Kazali
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Pukka Night Flowchart