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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Default Tokens
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Townsfolk
Clockmaker
Tealady
Washerwoman
Seamstress
Innkeeper
Chambermaid
Grandmother
Virgin
Sage
Gossip
Philosopher
Fool
Undertaker
Outsider
Tinker
J
Recluse
Golem
Moonchild
Minion
Baron
Assassin
Godfather
J
Spy
Demon
Imp
Vigormortis
Fanggu
Zombuul
Fabled
Sentinel
Townsfolk
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Tealady
If both your alive neighbors are good, they can't die.
Washerwoman
You start knowing that 1 of 2 players is a particular Townsfolk.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Chambermaid
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Sage
If the Demon kills you, you learn that it is 1 of 2 players.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Fool
The 1st time you die, you don't.
Undertaker
Each night*, you learn which character died by execution today.
Outsider
Tinker
You might die at any time.
J
Recluse
Jinx
You might register as evil & as a Minion or Demon, even if dead.
Golem
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Moonchild
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Minion
Baron
There are extra Outsiders in play. [+2 Outsiders]
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
J
Spy
Jinx
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Demon
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Fanggu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Zombuul
Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.
Fabled
Sentinel
There might be 1 extra or 1 fewer Outsider in play.
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Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
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Storyteller Screen (Step 4)
A screen only the storyteller sees.
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Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
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