The Cypress Hills Massacre
Notes
If Legion is summoned, all evil players and the majority of all players become evil Legion. If the Knight has their ability, the players they have seen cannot become the Demon. If a player is mad that the Wraith is the Wraith, they might die. If a Fang Gu is summoned, a player might become an Outsider. V1.0.1: Added an interesting jinx to the Knight to cover demon movement. If the Summoner attempts to summon a protected target, shake your head no. If the Fang Gu tries to jump to a protected target, the target dies instead. A script centered around the demon type. The Evil team has a huge incentive to keep the demon type hidden. If the Po decides to strike, the good team can build world's very rapidly, ensuring that evil will need to have their story in order. The Knight pings, the Golem and the outsiders are all reliable in a Po game. Maxsaurus wanted to center the script around the Po, Fang Gu, Legion, Summoner, Sweetheart and Farmer. I was able to incorporate all of those roles, merging with a useful compilation around them to help synergize. Poisoner is the only external source of misinfo n1. In fact, a major feature of the script is n1 being mostly sober information. The idea is that the summoner can distort most of towns info anyways after day 3, and the sweetheart is very present here to damage town. The Harpy adds a madness source of misinfo, creating another way for death to happen at night as well. The Wraith can identify important targets to kill for evil, and help avoid killing an outsider early. The outsider suite has some misinformation, win conditions and utility built into it. The Hermit being showcased here allows for two sweethearts, two klutz picks, and/or a few golem smashes. Will killing an outsider early give up to much info to town? Will the Po say "screw it" and start blasting n3? Will Legion Paranoia win over town? That's up to you! This is a Collaboration script with Maxsaurus.