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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Default Tokens
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Townsfolk
Grandmother
Chambermaid
Preacher
Courtier
Exorcist
Gambler
Innkeeper
Professor
Ravenkeeper
Juggler
Gossip
Minstrel
Soldier
Outsider
Drunk
Goon
Moonchild
Tinker
Minion
Assassin
Godfather
J
Marionette
J
Mastermind
Demon
Imp
Po
Pukka
Shabaloth
Townsfolk
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
Chambermaid
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Preacher
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Courtier
Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
Exorcist
Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Professor
Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Minstrel
When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
Soldier
You are safe from the Demon.
Outsider
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Moonchild
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Tinker
You might die at any time.
Minion
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
J
Marionette
Jinx
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
J
Mastermind
Jinx
If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Demon
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Shabaloth
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
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Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
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Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
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