3XK
Notes
How Close To Death Do You Want To Get? This script is aimed at exactly that question, do you chose to die to satisfy the Al-Hadikhia? or live and potentially suffer death all the same. Good players may turn to the Lycanthrope who has the power to halt the Al-Hadikhia's progress and give town more time, though if they are too obvious this could draw the ire of the Assassin or Harpy, additionally the Good team needs to be wary of possible demons hiding behind a Boffin'd ability. The Acrobat has 6 ways it can trigger and isn't expected to die to their own ability often, if they do it can uncover strong information about the game state - do you play it safe and stay alive or risk death for information? Both teams will need to keep an ear to the ground for any claims of Heretic abilities in play and also track if they have been Cannibalised or Philosopher'd. Other outsiders can be quite punishing upon death thus are likely to try an hold off as long as possible before dying. Guide for Storytelling; Chaos Hatter is reccomended, this allows for the demon to move if in play (and more reason for the Hatter to want to live) or the threat of moving if a minion chooses to bluff Hatter. Sentinel is there for outsider modification in non balloonist games and to help evil with bluffing outsider roles, exceeding 2 outsiders in any player count is not reccomended (maybe only in 14 or 15player games)