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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Default Tokens
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Townsfolk
Noble
Sailor
Dreamer
Flowergirl
Oracle
Undertaker
Nightwatchman
Courtier
Fisherman
Virgin
Amnesiac
Mayor
Philosopher
Acrobat
Outsider
J
Butler
Saint
Barber
Minion
Poisoner
Witch
Organgrinder
J
Widow
Demon
J
Lleech
Imp
Vigormortis
Townsfolk
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Flowergirl
Each night*, you learn if a Demon voted today.
Oracle
Each night*, you learn how many dead players are evil.
Undertaker
Each night*, you learn which character died by execution today.
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Courtier
Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Acrobat
Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.
Outsider
J
Butler
Jinx
Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Saint
If you die by execution, your team loses.
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Minion
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Organgrinder
All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
J
Widow
Jinx
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Demon
J
Lleech
Jinx
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Which screen do you want?
With the Classic Grimoire you can choose where to begin.
Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
Go back
Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
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