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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Townsfolk
Clockmaker
J
Bountyhunter
Snakecharmer
J
Mathematician
Dreamer
Fortuneteller
Flowergirl
Innkeeper
Lycanthrope
Philosopher
Gossip
Savant
J
Cannibal
Outsider
Goon
J
Recluse
Drunk
Lunatic
Minion
J
Widow
Poisoner
J
Pithag
J
Scarletwoman
Demon
Pukka
Nodashii
Imp
Townsfolk
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
J
Bountyhunter
Jinx
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Snakecharmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
J
Mathematician
Jinx
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Fortuneteller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Flowergirl
Each night*, you learn if a Demon voted today.
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
J
Cannibal
Jinx
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Outsider
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
J
Recluse
Jinx
You might register as evil & as a Minion or Demon, even if dead.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Minion
J
Widow
Jinx
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
J
Pithag
Jinx
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
J
Scarletwoman
Jinx
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Demon
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Nodashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Which screen do you want?
With the Classic Grimoire you can choose where to begin.
Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
Go back
Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
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