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Village Under the Clocktower
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Classic Grimoire
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Distribution
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Townsfolk
Amnesiac
Savant
Gossip
Artist
Fisherman
Slayer
Tealady
Minstrel
Mayor
Fool
Pacifist
Soldier
Virgin
Acrobat
Outsider
Drunk
Moonchild
Saint
Minion
Godfather
Poisoner
Devilsadvocate
Witch
Demon
Shabaloth
Po
Vigormortis
Fanggu
Traveller
Voudon
Judge
Bishop
Beggar
Scapegoat
Townsfolk
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Tealady
If both your alive neighbors are good, they can't die.
Minstrel
When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Fool
The 1st time you die, you don't.
Pacifist
Executed good players might not die.
Soldier
You are safe from the Demon.
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Acrobat
Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.
Outsider
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Moonchild
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Saint
If you die by execution, your team loses.
Minion
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Devilsadvocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Demon
Shabaloth
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Fanggu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Traveller
Voudon
Only you & the dead can vote. They don't need a vote token to do so. A 50% majority isn't required.
Judge
Once per game, if another player nominated, you may choose to force the current execution to pass or fail.
Bishop
Only the Storyteller can nominate. At least 1 opposing player must be nominated each day.
Beggar
You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober & healthy.
Scapegoat
If a player of your alignment is executed, you might be executed instead.
Which screen do you want?
With the Classic Grimoire you can choose where to begin.
Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
Go back
Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
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