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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Townsfolk
Acrobat
Artist
J
Cannibal
Fortuneteller
Gambler
Magician1_75_2-75
Snakecharmer
Villageidiot3
J
Alchemist
Balloonist
Alsaahir
Amnesiac
Juggler
Outsider
Mutant
Klutz
Drunk
Damsel
Minion
Organgrinder
Scarletwoman1-75
Assassin
J
Marionette
J
Widow
Demon
Shabaloth
Po
Imp
Townsfolk
Acrobat
Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
J
Cannibal
Jinx
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Fortuneteller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Magician1_75_2-75
No information
Snakecharmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Villageidiot3
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
J
Alchemist
Jinx
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Alsaahir
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Outsider
Mutant
If you are “mad” about being an Outsider, you might be executed.
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Minion
Organgrinder
All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
Scarletwoman1-75
No information
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
J
Marionette
Jinx
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
J
Widow
Jinx
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Demon
Shabaloth
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Which screen do you want?
With the Classic Grimoire you can choose where to begin.
Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
Go back
Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
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