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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Default Tokens
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Townsfolk
Grandmother
Investigator
Pixie
Sailor
Undertaker
Towncrier
Monk
Artist
Seamstress
J
Cannibal
Tealady
Pacifist
Fool
Outsider
Drunk
Goon
Politician
J
Recluse
Minion
Devilsadvocate
Poisoner
Baron
Boomdandy
J
Mastermind
Demon
Fanggu
J
Lleech
Vigormortis
Townsfolk
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
Investigator
You start knowing that 1 of 2 players is a particular Minion.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Undertaker
Each night*, you learn which character died by execution today.
Towncrier
Each night*, you learn if a Minion nominated today.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
J
Cannibal
Jinx
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Tealady
If both your alive neighbors are good, they can't die.
Pacifist
Executed good players might not die.
Fool
The 1st time you die, you don't.
Outsider
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
J
Recluse
Jinx
You might register as evil & as a Minion or Demon, even if dead.
Minion
Devilsadvocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Baron
There are extra Outsiders in play. [+2 Outsiders]
Boomdandy
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
J
Mastermind
Jinx
If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Demon
Fanggu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
J
Lleech
Jinx
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
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Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
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Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
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