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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Default Tokens
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Townsfolk
Grandmother
Librarian
Noble
Clockmaker
Empath
Fortuneteller
J
Cannibal
Sailor
Sage
Virgin
Slayer
Soldier
Mayor
Outsider
Moonchild
Puzzlemaster
Recluse1-75
Klutz
Minion
Poisoner
J
Widow
Godfather
Scarletwoman1-75
Demon
Imp
Fanggu1_75_3-75
J
Lleech
Traveller
Thief
Bureaucrat
Harlot
Townsfolk
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Fortuneteller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
J
Cannibal
Jinx
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Sage
If the Demon kills you, you learn that it is 1 of 2 players.
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Soldier
You are safe from the Demon.
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Outsider
Moonchild
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Recluse1-75
No information
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Minion
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
J
Widow
Jinx
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Scarletwoman1-75
No information
Demon
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Fanggu1_75_3-75
No information
J
Lleech
Jinx
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Traveller
Thief
Each night, choose a player (not yourself): their vote counts negatively tomorrow.
Bureaucrat
Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow.
Harlot
Each night*, choose a living player: if they agree, you learn their character, but you both might die.
Which screen do you want?
With the Classic Grimoire you can choose where to begin.
Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
Go back
Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
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