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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Townsfolk
Chef
Pixie
Innkeeper
Amnesiac
Fisherman
Slayer
Huntsman
J
Alchemist
Tealady
Farmer
Poppygrower
Minstrel
J
Cannibal
Outsider
J
Butler
Goon
Damsel
Drunk
Minion
Godfather
Poisoner
Devilsadvocate
Witch
J
Pithag
Goblin
Demon
Zombuul
Vigormortis
Townsfolk
Chef
You start knowing how many pairs of evil players there are.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Huntsman
Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
J
Alchemist
Jinx
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Tealady
If both your alive neighbors are good, they can't die.
Farmer
When you die at night, an alive good player becomes a Farmer.
Poppygrower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Minstrel
When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
J
Cannibal
Jinx
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Outsider
J
Butler
Jinx
Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Minion
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Devilsadvocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
J
Pithag
Jinx
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Goblin
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Demon
Zombuul
Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
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Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
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Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
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