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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Townsfolk
Steward
J
Bountyhunter
Pixie
Highpriestess
Sailor
King
J
Mathematician
Innkeeper
Lycanthrope
Courtier
Fool
Choirboy
J
Cannibal
Outsider
Puzzlemaster
J
Plaguedoctor
Mutant
Klutz
Minion
Poisoner
Devilsadvocate
J
Cerenovus
Boomdandy
Demon
Kazali
J
Lilmonsta
Imp
Ojo
Townsfolk
Steward
You start knowing 1 good player.
J
Bountyhunter
Jinx
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Highpriestess
Each night, learn which player the Storyteller believes you should talk to most.
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
King
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
J
Mathematician
Jinx
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Courtier
Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
Fool
The 1st time you die, you don't.
Choirboy
If the Demon kills the King, you learn which player is the Demon. [+the King]
J
Cannibal
Jinx
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Outsider
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
J
Plaguedoctor
Jinx
When you die, the Storyteller gains a Minion ability.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Minion
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Devilsadvocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
J
Cerenovus
Jinx
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Boomdandy
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Demon
Kazali
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
J
Lilmonsta
Jinx
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Which screen do you want?
With the Classic Grimoire you can choose where to begin.
Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
Go back
Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
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